Social structures

Social group unit table

Those units forms the universal structure of the nova. Each unit is composed of multiple of multiple smaller type of unit elements and serve to make a bigger type of unit. Those units can be cohesive, meaning that their members work and live together most of the time, while a non cohesive unit just mean that people are linked by their administration, but not necessarly work together. You can sometime hear "Semi-cohesive" to talk about a unit that can both work as a whole or splitted.

Name Military names Description Amount of sub unit Amount of individual
Individual (I) Novans are rarely considered alone, instead, they are always refferenced to their pack. 1 1
Pack (P) Pack The basic, indivisible social unit of the Nova. High specialized people living and working together, forming bonds similar to sibblinghood. Packs are always cohesive. 2-8 (avg.5-6) 2-8 (avg.5-6)
Clan (C) Clan A clan is close to a family, relations in it are friendly and members know each others in depth. Very often cohesive. 2-5 (avg.3-4) 10-32 (avg.16-24)
Kith (Kh) Squadron

A kith is like an extended family, relations in it are cordial and members know each others by name. Kith are often semi-cohesive.

2-16 (avg.6-10)

40 - 400 (avg.80-200)

Kindred (Kd) Division Kindreds are rarely cohesive, but they are structures large enough to provide their main Kiths with logistical and administrative support. 4-10 (avg.6-8)

400-2k (avg.1k)

House (H) Corps Houses are big administrative entities that manages infrastructures, land developement and large scales projects for their Kindred to function properly.

15-150 (avg.50-100)

6k-300k (avg.200k)
Index (Ix) Army The largest unit of the nova. Each are represented by one of the head state member and is a pillar of the Nova as a whole.

10-20 (avg.15)

1.5M-5M (avg.2.625M)

Views on Death

Novans have a strange relation and interpretation of death.

Novans dealing with novans death

Some people just admit that novans are mads, or zaelots believing in a rewarding afterlife. But for novan themselves, death is just a time lapse. One of the least expected effect of the near-death dephazing protocoles, was the distance that would slowly build inbetween any novan and the concept of death. Novans do not fear death. They contemplate its effects on both their peers and themselves in a strange calm and serinity.

"Death is no excuse" -Raya Silhammer, 3rd High commander.

Because of the ability of the novans to bring the dephazeds with a high success rate but with a long, incertain time before the ressurgence of their losts, novans simply admit that who ever they lost, they will come back some day. This belief is even galvanized by the presence of heximuses among novans. Because of their ability of what could be vulgarily called "Reincarnation" but instead, more elegantely "Soul persistance", its rare but not impossible to see a novan suddenly awaken with more than one life behind him, or see a foreigner come back to the yggdrazen, being the host of old novan memories. This added to their undefined lifespan could easily make them oblivious to their own end, but every novan is educated to the rules behind their exceptionnal resiliance.

As a direct consequence of that belief, the novan tombs are not build to remember who have been lost, but to remember who could come back. The pillar like tombs, sometimes notched to count the disappearition of the novan, is also holding a soul-bound crystal, ready to fade away as his owner dephaze. Reality is often much harder than what some could choose to belief. The huge majority of novan coming back were never killed, instead, they were dephazed to protect them from lethal damages. Anyone could think that the amount of tombs are small, and that most are empty, but a quick visit in the vast plains of the fields of eternity will leave no doubt, death is definetely part of the Nova.

Novans dealing with foreigner's death

The only moment novans really grasps the definitive condition that is death, is when they witness the death of a foreigner.

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